The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
This earth shrine is 3D rendered in 3D Studio, and features bump maps and self photographed texures.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
This 3D model shows a training facility for assasines and terrorists in the western modern style.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
This 3D model represents a smaller shrine in the western style.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The interface concepts were also built and rendered in 3D, and postprocessed in Photoshop.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The big cathedral in the western style set is an advanced religious building in the later game,
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The big moschee is the advanced temple for the arabian style set.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The small moschee acts as the basic temple building of the arabian style set.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The stoneheng-like stone circle is the advanced temple building in the wicca style set.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
The library in the greek style set serves as a ressource of knowledge and research.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Another GUI study of the GODZ interface, done in 3D Studio and Photoshop.
year: 2001
type: gamedesign, 3D, GUI
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
An early GUI concept of the game´s interface, done in photoshop.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
An artwork and promotion banner, done in Photoshop.
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Concept drawings of the Gods of Chaos by Pascal Schmiedinger
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Concept drawings of the Gods of Life by Pascal Schmiedinger
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Concept drawings of the Gods of Light by Pascal Schmiedinger
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Concept drawings of the Gods of Darkness / Shadows by Pascal Schmiedinger
year: 2001
type: gamedesign, 3D
The GODZ Project was the first PC game project done by terrania.design / NINC!. It was planned as a strategy game, in which players battle online for influence over believers in the modern world. The players represent various gods and influence the world by wonders, priests, terrorists and buildings.
Concept drawings of the Gods of Death by Pascal Schmiedinger
year: 2001
type: gamedesign, 3D